PM3.6 - Game & Watch - Subaction - ThrowF

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Stats

IASA: 60
Subaction Index: 0x73

Throw

Frame: 45

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
8 100 40 68 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 68, kbg: 40, wdsk: 0, bkb: 100, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  4. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  5. FrameSpeedModifier { multiplier: 1.2222333, unk: 0 }
  6. AsyncWait(55.0)
  7. ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  8. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  9. FrameSpeedModifier { multiplier: 0.8181667, unk: 0 }
  10. AsyncWait(66.0)
  11. AllowInterrupts

GFX

  1. loop 3 times:
    1. SyncWait(16.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 85, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4466)
  3. SyncWait(14.0)
  4. SoundEffect1(4469)
  5. SyncWait(15.0)
  6. SoundEffect1(4466)
  7. SyncWait(15.0)
  8. SoundEffect1(4469)
  9. SyncWait(10.0)
  10. SoundEffect1(4466)
  11. SoundEffect1(112)
  12. SoundEffect1(114)

Other

  1. Goto(ThrowB Other 0x2ed0)